![]() Great Deal of Character Depth with Abilities and Skills.The story and quests are generic, and the character management is unnecessarily complex, but this is still a fairly captivating adventure that delivers most of what old-time RPG fans want and expect. Sound consists of standard sword-smashing clangs and the celestial swooshes of spells, along with some of the most god-awful voice acting ever committed to a game. All of these background effects can be a bit much, though. Every cave, chamber, and forest clearing has been dressed up like a movie set, with lots of dungeon accoutrements and trees adorning every place you go. A lot of attention has been paid to fine details that establish a feeling of venturing into real places. Each hero comes with eight attributes, nine base values, five talent pools with five separate skills in each, a raft of combat talents dealing with each weapon type, three schools of special abilities, magic talents for spell casters, and a recipe book for the alchemical, blacksmith, and archery goodies that you can put together on your own. Characters are crammed with finicky stats, talents, and attributes that can be hard to come to grips with, especially in the beginning. ![]() ![]() Gruff but lovable dwarves, hippie elves who just want to be left alone, mysterious messages from old friends, rampaging goblin hordes, and forgetful mages who are mirror images of Gandalf make up the cast of characters in the medieval fantasy land of Aventuria. Just about the only touch of originality comes from the main plotline's focus on dragons, which at one time ruled the world before a scaly civil war.
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